3/30/25

Museum (Wireframe)

My first year at The Jan van Eyck had been defined by experiments resulting in CD-ROM production, but during the summer of 1997 I spent 3 months in Phoenix, Arizona where I discovered Bungie’s Forge (map editor) and Anvil (physics editor) engines, which powered their Marathon gaming platform. These tools allowed users to create their own customized environments, sprites, and game design experiments.

They also unlocked the ability for me to take everything I’d been doing with CD-ROM design, and apply it to the mechanics of multi-user interaction in a live environment. My love of Bungie’s products returned much, much later in a different form.

I created a large number of multi-user network gaming environments, including several sprite-based typographic executions. These were all eventually gathered together as a series of custom designed and packaged CD-ROMs.